Roblox linked to 9-year-old’s killing of brother in Malaysia

Roblox
FILE PHOTO: The Roblox logo is displayed on a banner on the front facade of the New York Stock Exchange in New York, U.S., March 10, 2021. REUTERS/Brendan McDermid/File Photo
Source: REUTERS

The popular video game Roblox has come under intense public and government scrutiny in Malaysia after a six-year-old boy was killed by his nine-year-old brother, reportedly after the younger child interrupted his sibling’s game.

The fatal stabbing incident prompted Malaysia’s Communications and Multimedia Commission to consider regulatory action against Roblox and nine more online games, citing their potential adverse impact on children’s behaviour.

Roblox Corporation, in a meeting with Malaysian authorities, pledged to strengthen its safety features.

“They gave their assurance that they would enhance safety through the use of AI technology and human monitoring, and are willing to work with the Malaysian government, especially when it comes to data sharing and compliance with government regulations,” Youth and Sports Minister Hannah Yeoh wrote on Facebook on Monday.

The stabbing has shocked households across Malaysia, where Roblox has more than one million users.

Communications Minister Datuk Fahmi Fadzil said he bans his own children from playing the game, citing its addictive nature and impact on behaviour.

“As a 12-year-old boy, it’s better that he is out playing with his friend,” Fahmi said.

In 2024, Roblox reported 85 million daily active users worldwide — a number that has likely grown as the multi-game platform continues to attract younger audiences.

While this stabbing is one of the most tragic incidents linked to Roblox, there have long been concerns over the platform’s safety features.

Parents have reported cases of grooming by adults posing as children, incidents often blamed on the platform’s inadequate real-time age verification, which relies heavily on AI moderation.

Roblox founder and CEO Dave Baszucki has previously said that while the company enforces rules on in-game behaviour, parents ultimately bear responsibility for monitoring their children’s access.

Fahmi echoed that view: “Devices cannot replace parents. Devices are not nannies.”

This story is written and edited by the Global South World team, you can contact us here.

You may be interested in

/
/
/
/
/
/
/